looking forward to the last week I can because we get to play I get to see my friends next home and I get a beerI
who played soccer today.
Sunday, September 11, 2016
looking forward to the last week I can because we get to play I get to see my friends next home and I get a beerI
who played soccer today.
who played soccer today.
Thursday, September 8, 2016
what we can do you
I like Fridays because I get to play with my friends and stay up late. I like playing on my skateboard and my scooter and my BMX bike. The reason I like my Panama BMX bike is because every Sunday I have a BMX competition.
Tuesday, August 30, 2016
cross country
I liked cross country cos I tried my best and I got 7th place.
Monday, August 29, 2016
STEAM Club Narrative- Aug 26
Learners: Kim, Selestine, Sharon, Harry, Aditi, Hamish, Rudi, Louisa, Selene, Maanvi & Iman
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Learning Coach: D Wilkes
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Date: 25-08-16
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Learning Area: Technology & Science
NZC Achievement Objective: Level 2 Technological systems: Understand that there are relationships between the inputs, controlled transformations, and outputs occurring within simple technological systems.
Investigating in science Extend their experiences and personal explanations of the natural world through exploration, play, asking questions, and discussing simple models.
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Key Competency:
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4C:
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The learners were invited to use the www.buildwithchrome.com program to design a house but to do so creatively. We began by logging into the website and signing in with their own google account. Aditi and Hamish couldn’t sync their account initially but it worked when they published their design- yay!
Then the learners used their imagination to design a house with the lego blocks.
This challenge was enjoyed by the learners immensely:
Selestine ‘this is #oresome!”
Louisa “I love STEAM club!”
Hamish ‘how do I add a window?’
Kim ‘I’ll show you, click here.’
Harry ‘I wish we could do this in learning time!’
Ms Wilkes ‘Why don’t you use it for your iExplore Harry?’
The learners were asked what this had to do with STEAM and this is what Aditi, Maanvi, Selene and Iman came up with:
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Look at the #oresome fun the group had in this Photopeach SlideShow→ http://photopeach.com/album/142xx3p#
The learners were making a lot of connections to their previous experiences with lego and designing . The learners were very collaborative and helpful with each other and demonstrated a growth mindset mentality. The learners were developing capabilities with prototyping, spatial awareness and visual representations. Curiosities were evident in the Louisa’s rainbow house, Maanvi’s swimming pool home and Selestine’s various iterations! We talked about which kind of home would influence their design→ igloos, houseboats, teepees, tents, mansions, treehouses etc. Selestine wanted to make them all! Selene’s creation had a larger than life TV and Sharon built an entire village. Harry, Kim and Hamish were the closest to a finished home but they were all able to publish and save it so they can work on it later if they choose.
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STEAM- buildwithchrome on PhotoPeach
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Next Learning Steps:
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Labels:
buildwithchrome,
capable,
collaborate,
connected,
design,
STEAM Club
Thursday, August 25, 2016
Collaborative iExplore Brainstorm of Curiosities
Learners: Hamish, Shaval, Humaam, Charlotte & Siddhesh
Learning Coach: Stephanie Hooker Date: 24 August 2016
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Learning Area: iExplore
Key Competency: Participating and Contributing
NZC AO: Level 2 Language Features:
uses a large and increasing bank of high-frequency, topic-specific, and personal-content words to make meaning & shows an increasing knowledge of the conventions of text
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Learning Observed
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In iExplore today we worked collaboratively in small groups to share and record our wonderings and questions. The focus for this particular activity was to identify areas of learning for our future iExplore learning adventures. We share ideas for topics and make open ended questions that we can research and explore. Providing our learners with the opportunity to make choices about their learning promotes self directed learning, and research tells us this increases focus and motivation.
Hamish, Shaval, Humaam, Charlotte and Siddhesh co-constructed some wonderings and recorded them in a shared mind-map so all could look at them. It was great to see them make connections to their curiosities.
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Evidence of learning & learner voice
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Hamish - I wonder “How old is the Pacman game?”
Shaval - I wonder “How far can a paper plane go?”
- I wonder “if we can learn about geocaching”
Joshua - I wonder “Why Pokemon is bad for you’
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Next Learning Steps
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Labels:
brainstorm,
capable,
Collaborative,
curious,
iExplore,
learning adventure,
narrative assessment,
wonder
Monday, August 15, 2016
speech
I am doing good in my speech. I have been reading it to Nic.
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